The ONE Problem With Modern Monsters In Film And TV


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The ONE Problem With Modern Monsters In Film And TV



In today’s world of Stranger Things, A Quiet Place, and the bevy of other Monster content being made it seems a lot of the Monsters in these properties all start to look the same. It’s not due to lack of creativity, but potentially the idea that limitless possibility has created a bottleneck for “what works”. The days of rubber Monsters and guys in suits are long gone, but why do we remember those classic monsters so fondly over the modern CG versions?

Check out more Nerdstalgic content all around film and TV! https://www.youtube.com/watch?v=47PlPyeL1-c&list=PLkBsOTuDZFt55bkLzJ5mPob-D9HQovjZO

#MovieMonsters #StrangerThings #Nerdstalgic

Edited by Dan Smiley
Written by Dave Baker

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Nerdstalgic

Nerdstalgic

24 Comments

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  1. you lost me for awhile, but it became worse as you compared traditional art and digital.

    Im a digital painter, I only rely on my brushes and hands to create the art and not the array of tools in the program.

    While digital can be fast when those tools and shortcuts are learned. You implied because that traditional doesn’t have many of these tools, the work is more detailed and careful.
    not true, digital art takes as much time and detail as traditional. just because there are assets and brushes in handy, even the best brush cant replicate what our hands know to make

  2. digital painting is in no way easier than traditional art. It's just another medium, and it's possible to create beautifully crafted designs with either a drawing tablet or color pencils. It's like saying painting on a canvas makes prettier result than painting on paper.

  3. Technology didn't create that creativity vacuum. It merely revealed it. Loss of faith in the value of individual labor made falling back on past success rather than paving new roads a very attractive option. CGI just allowed lazy hacks to get there faster, and betray their laziness.

  4. Digital art is not easier and doesn't take less skill and often less time.
    Its not about the tool, it's about the artist.
    People already think the computer somehow does all the work in relation to digital artwork, which is not the case.
    The reason these monsters share a similar aesthetic is because of derivative inspiration and the fact that making something that is 'scary' is subjective and difficult to accomplish; so its easier for people to stick with what they know which already works.

  5. Also the problem with modern CGI monsters I think is that they lack character and personality. If you look at the work of Ray Harryhausen each and every one of his stop motion creatures whether it was a skeleton or a cyclops, a centaur or a dinosaur had charisma, personality, character and a soul. The fact that Harryhausen could put these and more into those models was a work of pure genius.

  6. i really love The Thing monster. It basically has no fixed shape, and they still fills the unknown part of horror. Like, what do they looked like before they came to earth? where did they come from? how's they interact with each other?

  7. oh dear,
    1. You're comparing the generic monsters of the past few years to Best of All Times examples… that's an unfair comparison. Perhaps if we include the generic monsters of a specific year of longer past it might have been more fair.
    2. Ah yes, using your hand to draw brush strokes on a tablet and have the image appear in screen is easier than using your hand to draw brush strokes on a paper. … They are just different tools. The artist still have to think and draw.

    I like many of your vids, my dude. but this one…no.

  8. yeah efficiency is a good thing?
    like putting stuff down with oen and paper only makes you have to worry about not smudging anything
    doing the right lines immediately etc
    if you make one mistake you gotta restart

    digital art gives you the opportunity to forget all that and focus on the thing thats ACTUALLY supposed to be important

    the design…

  9. This vid didn't even touch on the issue of modern TV and movies showing too much of the monster, or at least too much too soon
    A rule of classic horror was to not completely show the monster until the final act, something which even Alien, Predator and (in a different way) Terminator all managed to do well

  10. The monster from The ritual made me shit my pants. It was so disturbing, even without showing teeth nor weird skin and stuff. It was about the atmosphere, a lot of modern monster are not scary because of the lack of the atmosphere around them, so they are made just to be there and destroy stuff. I love The Ritual or the monsters from Annihilation because there's something very disturbing about them, not just their aspect

  11. One thing you never see any more is asymmetrical monsters, like Cronenberg's The Fly or the amazing creatures from the old Resident Evil videogames. Monsters look too flawless now. Flawlessly boring.

    This is probably due to lazy modern film makers and studio executives thinking everything can be solved by vfx artists. Wave a wand and you've got a movie monster. No time to experiment, no money to explore options properly, you've got a week Mr Z-Brush Whizzkid, get to it.

    Artists get treated like disposable replaceable shit so they make disposable replaceable shit.

  12. “There’s very few inherently wrong with cg” honestly bro. People have way too hard of a hate boner for cg. It’s not that bad, when it’s done well these same people won’t even realise it was cg and sometimes even praise the practical effects without realising it’s not practical

  13. I think the real problem with movie monsters is not enough room for viewers imagination. Lovecraftian horror is so terrifying because it plays an the readers personal fears and phobias. Not everyone is scared of snakes, spiders and the other creatures movie monsters take inspiration from. Bird Box is a fantastic example of a monster movie done right and I think it's a model that should be replicated